For this particular animation I used a model and mudbox to apply texture to the lizard. I then went back in and applied color throughout the Lizards body.
The rendered magnifying glass was created using Maya. I used the maya rendering software to create the color and texture to the magnifying glass. I adjusted the amount of subdivisions to create a smoother more realistic texture on the handle.
The elevation drawings were created in AutoCAD and photoshop. I drew almost all of the furniture out with the exception of the oriental area rug. The idea behind this room was Art Nouveau, which brought in a lot of natural curves, lines, texture and jewel tone colors into the space, but also created dimensionality and depth throughout.